Achtung! Cthulhu: The Movie

That is not a typo above, Achtung! Cthulhu is making a movie!  Modiphius Entertainment, the folks that brought us the great Call of Cthulhu / Savage Worlds (along with Realms of Cthulhu of course) World War II setting are now going to make a movie based on that same setting!  They have already hired Dirk Vandereyken to pen the script and have tagged Raine McCormack to handle directing duties.  Both Dirk and Raine seem very excited to work on this project and I’m sure all of the Cthulhu lovers out there would love to see a great original movie that leverages the rich backdrop of the Mythos.

The movie is currently titled Achtung! Cthulhu – The Secret War and is set to begin shooting in Summer of 2015 with a possible KickStarter in the Spring to help fund the film if necessary.

For those of you unfamiliar with Achtung! Chtulhu here is the setting description from the press release:

The Achtung! Cthulhu setting uses the writings of H.P. Lovecraft – arguably the most influential horror author ever – and the events unfolding just before and during World War II as source material to unveil the horrific secret history of what was actually going on behind the scenes. It presents a nightmarish alliance of science and the occult, frightening inhuman conspiracies from the depths of time and unbelievable war machines created just as much by the infernal ovens of the German factories as by dark incantations chanted by a select group of immoral, Cthulhu-worshiping Nazi researchers. It also features the heroes of the time, flawed but courageous human beings making a stand in the idle hope of postponing the inevitable demise of humankind foretold in antediluvian manuscripts tucked away in hidden corners of the world’s greatest museums.

Many of the characters, villains and creatures in the film are drawn from the pages and inspirational graphic art of the critically acclaimedAchtung! Cthulhu books and will also be making an appearance in Dark Tales, an anthology of short stories set in the same universe, whilst Modiphius has just launched a large range of collectible miniatures based on the universe. 

You can check out the full press release here and we will be sure to keep you up to date on any further news regarding the movie.

#087 Cthulhu PIE: The Cthulhu Hangover II

Enjoy the conclusion of the Cthulhu Hangover this week full of new flashbacks and a big dam climactic final scene.

If you like our podcasts and would like to help us keep it going you can always donate to use using the donate button on our main page or buy a shirt from our shop to help fund further podcasts.  If you donate $10 or more make sure to include your address and we’ll send you an official Goblin Beat Wild Die as well as dedicate an episode to you!

Thanks to everyone who listens and don’t forget to tell your friends about us and give us reviews on iTunes!

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#086 Cthulhu PIE: The Cthulhu Hangover

We start a new Realms of Cthulhu adventure this week as Blake Andrews, Dr. K and their new security guy awaken in a dirty old motel room with only vague memories of how they got there.  It’s a crazy adventure full of flash backs and investigation as they try to piece together the last twenty-four hours in The Cthulhu Hangover.

If you like our podcasts and would like to help us keep it going you can always donate to use using the donate button on our main page or buy a shirt from our shop to help fund further podcasts.  If you donate $10 or more make sure to include your address and we’ll send you an official Goblin Beat Wild Die as well as dedicate an episode to you!

Thanks to everyone who listens and don’t forget to tell your friends about us and give us reviews on iTunes!

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#080 Oscar Rios and The Third Cthulhu Companion

Join us in this special mid-week release as we speak with Oscar Rios from Golden Goblin Press about Island of Ignorance – The Third Cthulhu Companion, a Call of Cthulhu accessory containing articles and adventure Scenarios.  The KickStarter for this book is going on now and Oscar talks to Danny about all of the articles and even gives us some exclusive hints at what to look for in the finished book.

Oscar has also graciously agreed to let us host a give-away of one of his previous campaign books, The Legacy of Arrius Lurco, that he will even sign!  To enter just leave us a comment below with your favorite character death story before midnight on May 25th and we will roll for and contact the winner by June 1st.

If you like our podcasts and would like to help us keep it going you can always donate to use using the donate button on our main page or buy a shirt from our shop to help fund further podcasts.  If you donate $10 or more make sure to include your address and we’ll send you an official Goblin Beat Wild Die as well as dedicate an episode to you!

Thanks to everyone who listens and don’t forget to tell your friends about us and give us reviews on iTunes!

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Terror in Thibodaux

Some weeks when I sit down to write out the new Adventure Hook I wrack my brain forever trying to come up with a good idea (which is the exact problem these articles are designed to help solve for you readers) and end up going part-way through two or three ideas before I find one I really like enough to publish.  This week however the idea seemed to just smack me in the face like the tentacle of a being of eldritch horror as it attempts to consume my thoughts and destroy my dreams.  I was flipping through the Savage Worlds rule book and came upon rules for radiation poisoning and how it causes fatigue and suddenly this idea burst forth.  Read on and enjoy Terror in Thibodaux.

Awakening in an office building the investigators have no short-term memory.  Sirens blare in the distance and all of the PCs are suffering from fatigue and a general malaise.  Getting their bearings by looking out windows and reading papers on desks allows the investigators to realize they are on the fifth floor of a building at the site of a Nuclear Power Plant in Thibodaux, LA.

Entering the lobby and/or the largest office on the floor they find a man in a suit sitting with his head in his hands.  He is unresponsive until touched, and then he attacks whomever touched him.  Almost all of the workers at the plant have turned into zombie servants of Glaaki.  A cult of Glaaki have helped their master take over the compound.  They plan to overheat the plant and cause an explosion which they hope will sink all of southern Louisiana under the Gulf, thereby giving their master a new domain to rule over.

At certain points in the adventure when the investigators need prior knowledge or equipment they go into a flashback.  During the short flashback they have a decision to make and based on the decision they may either remember something important for their survival or have a piece of equipment necessary for stopping the cult.

The investigators must now decide how to stop the cult, a task that could be further complicated by the fact that someone in their group could actually be a member of the cult of Glaaki!

As always please let me know what you think about this hook and how it works out if you use it.  I’m planning to use this one myself the next time we play Cthulhu PIE so I’ll be sure to link to that podcast when it comes out.

The Disk of Oberu

This adventure hook is designed for a Call of Cthulhu or Realms of Cthulhu setting although it could easily be adjusted for any other setting which involves magic of one type or another.

Edmund Ralfone is a respected police detective.  He is also the leader of the Cult of Hollow Earth, a group whose goals include gaining power and immortality for it’s members by way of transformation into Ghouls.  As the cult leader, Edmund is entrusted with many artifacts the cult has collected over the years including the Disk of Oberu, a black disk measuring five inches in diameter and almost an inch thick in the center, tapering down to less than a quarter of an inch along the rounded edge of the disk.  The disk also has carvings and symbols etched into its surface which are almost impossible to see as the Disk of Oberu reflects little if any light.

The disk came to the Cult of Hollow Earth with a story that it was used by an ancient arcanist to control a creature of night so dark as to be nearly invisible as it flew along the night sky.  The arcanist had, so the story goes, used this creature to dispose of his enemies by having it catch them in its grip while they slept, carrying them to incredible heights and dropping them to their death.

Edmund hadn’t thought much of the artifact until his own enemies, both within the Cult and without, became such an issue that he had to find a way to deal with them or risk being eliminated and replaced.  Edmund spent several days studying the disk and found that by setting it on the correct side and spinning it counter-clockwise while saying an incantation it could be activated.

Ecstatic, Edmund cleared his evening schedule and performed the acts to summon the Nightgaunt but to no avail.  The disk began to glow a faint sickly green but no Nightgaunt came forth.  After trying several more times, Edmund eventually went to bed disgusted.

Unfortunately for Edmund he missed two important facts in his research.  First, the Nightgaunt only appears when the summoner falls asleep, creating a conduit to the Dreamlands which brings the creature to our world and sends the summoner to the Dreamlands.  Second and more importantly, the disk must be hidden from the Nightgaunt.  If the Nightgaunt can find the disk then it is no longer bound by the summoner’s will.  Even worse, it can use the disk to force the summoner to do its own bidding while he walks in the Dreamlands.

As a result, the summoned Nightgaunt appeared as Edmund fell asleep and quickly grabbed the disk.  It immediately left Edmund’s home and flew around the city, killing two victims that night while it forced Edmund to work for it within the Dreamlands.

Now, two days later, a desperate Edmund Ralfone is looking for someone to help him “solve” the strange murders plaguing his city.  Four victims in three nights have been killed by apparently being dropped from great heights or by being eviscerated by some strange wild animal.  Edmund managed to get himself assigned to the case but doesn’t have much time.  He needs to retrieve the Disk of Oberu and take control of the Nightgaunt before his enemies within the Cult of Hollow Earth begin to put together the pieces.  He also needs to solve or at least stop the murders before his inability to do so results in having another detective assigned to the case.

Edmund approaches the Investigators (Players) with an offer of a job and a reward if they can help solve his case.  He is able to give them access to crime scenes and autopsy reports.  He is willing to pay a pretty hefty price if nightgauntthe Investigators are able to retrieve the disk.

The ensuing adventure could go in many different directions after the Investigators are brought in to help.  If they are able to quickly retrieve the disk they may be having a drink the next night to celebrate when they hear on the local news that another murder has occurred.  At that point they will probably realize that Edmund was more than he claimed and lead to their uncovering the Cult of Hollow Earth.  If they are slow to find the disk and stop the Nightgaunt things could get even more complicated.  Another detective could be put on the case and may or may not approve of the Investigators’ involvement.  Edmund’s enemies within the cult could realize what is going on and start looking for the disk themselves, even going so far as to tail the Investigators and possibly attack them once the disk is found.

There are many other possibilities that could occur as well.  Even if things go well and they manage to stop Edmund and the Nightgaunt, the Investigators are then left holding the Disk of Oberu.  It could be very tempting to use such a powerful artifact at some point in the future which could have any number of strange side-effects.  The disk could also contain other properties besides the ability to summon the Nightgaunt.  And of course if anyone else knows about the artifact, it is a safe bet that someone will eventually come looking to take it for themselves.

 

 

#070 Savage Worlds Realms of Cthulhu – Blake Andrews Dies Episode 3

Tune in for the final episode of Blake Andrews Dies! Will Blake Andrew actually die? Will Special K finally annoy Jim enough to earn a bullet to the head? Will everyone be abducted and probed? There’s only one way to find out, so grab a soda and listen in!

Please consider giving us a 5-star review on iTunes as well as subscribing to our podcast as those two things help our ratings more than anything else. Thanks for listening and as always please send gaming questions and comments to podcast@goblinbeat.com and we will possibly answer them on the air!

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#069 Savage Worlds Realms of Cthulhu – Blake Andrews Dies Episode 2

Get ready for the second installment of the latest pants-wetting adventure with the crew at Paranormal Investigative Enterprises. Blake, “Special” K, and James head into the Etowah Indian Mounds during the dark of the night and run across some creepy goings-on. Is it aliens? Eldritch? Smurfs? Tune in and find out!

Please consider giving us a 5-star review on iTunes as well as subscribing to our podcast as those two things help our ratings more than anything else. Thanks for listening and as always please send gaming questions and comments to podcast@goblinbeat.com and we will possibly answer them on the air!

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Achtung! Cthulhu KickStarter

If I were to make a list of the best things to possibly put into an RPG setting two things that would be way at the top are Cthulhu inspired horror and Nazis.  Achtung! Cthulhu wraps both of those into one neat package.  Modiphius, the company behind this KickStarter already has several World War II Cthulhu products including Heroes of the Sea and Three Kings, both of which we here at the Goblin Beat have been wanting to work into our achtungplay schedule.  All of the existing Achtung! Cthulhu products are available to play with Call of Cthulhu rules or with Savage Worlds using Realms of Cthulhu.  The KickStarter however is looking for £8,000 (Modiphius is based in the UK) to produce the Call of Cthulhu version of their new Investigator and Keeper guides, with the first stretch goal of £11,000 bringing the Savage Worlds version of the books into fruition.

Once fully backed the basic release will be the two guides mentioned above as PDFs as well as available soft cover copies of each book.  One of the later stretch goals will make these hard cover books and I wouldn’t be surprised to see a later goal turn the black and white books into full color, depending upon how well the project ends up being backed.  The only other stretch goal currently visible is an Eastern Front Guide but other things that have so far been hinted at include other front guides as well as adventures.  There is also plenty of room for some interesting add-ons.  I would like to see some custom wild dice and possibly even a deck of cards.  If the cover art is any indication these could be some very beautiful books. The Noir feel of the Investigator Guide is particularly well done.  There is still a lot of time left (48 days as of this post) but don’t wait too long or you’ll miss out.

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#055 Savage Worlds Realms of Cthulhu – Midnight Harvest 1

In our first Savage Worlds podcast  we play a Realms of Cthulhu adventure from Super Genius Games called Midnight Harvest.  It is October 27th when the team from Paranormal Investigative Enterprises arrives in the small Rhode Island town of Five Lanterns to look into possible witchcraft and occult activities associated with the newly reinstated Halloween Festival for which the town was formerly famous.  What happens once they arrive is beyond anything they could have expected.  Join us this week as we play part 1 of Midnight Harvest.

We appreciate any and all 5-star reviews on iTunes and likes on Facebook. Tell your friends about the show and send any comments, questions or ideas to podcast@goblinbeat.com

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