Depths of Insanity Season 2 is finally here! Join Kriv, Aramil, Lucius, Varys and Axar as they help the dwarves of U fight for their survival! Will they triumph? There are major battles fought and sweet loot to be had. Check it out!
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Imagine if you will, four players each with a wiimote to control their character on the big TV screen when their initiative rolls around while the Dungeon Master can see everything they need to see on the screen of the Wii U gamepad. I’m not the first to come up with this idea but I can say I probably thought of this around the same time as Penny Arcade did. I agree this would be PERFECT for the way the Wii U was set up. This could go along with any sort of game that requires one person to see something different than the other players see on the TV.
I can see the campaign playing out now:
A player with the wiimote gets initiative. The interface on the TV pans over to that character’s current position on the map. It then shows the fog of war and the black areas where that character can’t see or doesn’t know about. They can then pick from a menu which actions they want to take and pick on the map where to move. When it’s time to attack, check a skill or otherwise roll dice the game automatically picks up the correct set of dice (2d6 and a d20 for example) and the user has to shake and throw the wiimote to roll the dice!
Then when a monster gets initiative the Wii U gamepad vibrates and makes a neat sound through its speakers to signal it’s the DM’s turn. While he picks through menus and such on the gamepad’s touchscreen there could be several animations and sounds playing through the TV to add suspense or give players clues depending on the options the DM picked on his screen such as flickers of light from certain directions or sounds from certain directions.
You could even use the MotionPlus features of the wiimote when it’s a player’s turn to have them very carefully disarm traps like a virtual game of Operation where one wrong move will spring the trap instead! Then as that character’s disarm trap skill increases the disarming traps “mini game” would get easier requiring less perfect motions of the wiimote.
It would be fun to be a part of the design phase of this game and I think I could come up with several metric tons of ideas. Being a Wii U owner myself I can see exactly how all of it works together and could easily dream up new ideas on a daily basis. Maybe I’ll keep updating this post with any new ideas I come up with? Who knows! Leave a comment and help add to the ideas!
With so many arguments out there about how Dungeons and Dragons is terrible for everyone who plays it, along with their friends, family and pets, it is interesting and refreshing to see someone arguing that D&D is actually good for you. I have always felt that playing D&D and reading when I was growing up helped me develop a pretty good vocabulary and decent critical thinking skills. I don’t think I could have put it as eloquently as the video below, so I will just keep it short and let you watch for yourself.
Continue reading “Thank You D&D for Making Me the Successful Member of Society that I am Today!”