#108 Dead In Thay 03

We venture into the DoomVault in this week’s episode.  They tangled politics of Thay begin to make a bit more sense for our adventurers as they find themselves with some unlikely allies.  We hope you enjoy and don’t forget you can view the video of this session on YouTube.com/TheGoblinBeat to see all of our happy smiling faces and to watch the roll20.net board we use.

As always please like us on Facebook, follow us on twitter@TheGoblinBeat and send us questions or suggestions via email at podcast@goblinbeat.com and last but not least we would appreciate any good ratings and/or reviews on iTunes.  Thanks for listening!

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#107 Dead In Thay 02

In this episode pulled from our Google Hangout our adventurers reach the Bloodgate Nexus and fight to save the Sword Coast from the evil Red Wizard invasion.  Also there’s way too much talk about turning undead.  We hope you enjoy and don’t forget you can view the video of this session on YouTube.com/TheGoblinBeat to see all of our happy smiling faces and to watch the roll20.net board we use.

As always please like us on Facebook, follow us on twitter@TheGoblinBeat and send us questions or suggestions via email at podcast@goblinbeat.com and last but not least we would appreciate any good ratings and/or reviews on iTunes.  Thanks for listening!

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#106 Dead In Thay 01

Listen in to the audio of our Google Hangout where we are playing through the current season of D&D Encounters.  In this episode the adventure gets started and things get crazy in a hurry!  We hope you enjoy and don’t forget you can view the video of this session on YouTube.com/TheGoblinBeat to see all of our happy smiling faces and to watch the roll20.net board we use.

As always please like us on Facebook, follow us on twitter@TheGoblinBeat and send us questions or suggestions via email at podcast@goblinbeat.com and last but not least we would appreciate any good ratings and/or reviews on iTunes.  Thanks for listening!

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The Goblin Beat, Now on Youtube…Sortof

In our goblin overlords’ never ending quest for media domination they have now created a Youtube channel for us to use in entertaining you.  We are going to start live-broadcasting our playing sessions via Google Hangouts and the videos will then be available afterwards (sometimes with some amount of editing) to watch whenever you like.  We’ll also be pulling the audio out and using it for our podcasts so you’ll still be able to listen via your favorite podcast app.

The big news is that you can actually tune in while we are playing, ask us questions, give comments or just plain old heckle us.  We already follow a fairly regular recording schedule of Tuesdays at 8PM Eastern time so we will use that for our live broadcasts as well.  Our first video, which consists of us attempting to decide on what characters to play in our upcoming D&D Next adventure before my laptop dies, is up now and there will be many more to come.  Let us know what you think and visit our channel at http://www.youtube.com/TheGoblinBeat and watch our antics as well as listen to them.

 

 

DnD Next Class Groups

Let me start this article by saying I’m a fan of D&D Next.  I like what the design team has done so far by bringing the game back to its roots and making it feel like true D&D once again.  I can tell they all have a passion for the game and want to make it the best it can be which makes me excited to play the full version once released.  With that said I read the Legends & Lore : Class Groups article from earlier this week by Mike Mearls today and almost threw up all over my screen.  I attempted to put a comment on the page there but with the internet being what it is today I got the following message when trying to save the comment, “The text in your comment does not pass validation. Ensure that all of the approved tags are properly closed.” which tells me as a developer myself that “something ain’t right”.

In any case please read the article first and then feel free to read my comments below:

First I think there is a typo in the article where you mention mage being elevated to a d4, I’m pretty sure you meant d6.

 

Second I don’t agree with that at all. Mage should be d4, rogue d6, cleric d8, fighter d10, barbarian d12 etc. It works fine, it’s Iconic to D&D and there’s no reason to mess with it.

 

Third why would you restructure your entire class system just to make the magic user classes fit? Magic is special, it’s freagin magic, it doesn’t have to fit in a category.

 

Why would you change multiple other classes just to make them fit into a category system you created for magic users? That doesn’t make any sense at all. If you want to have feats, items etc. that work the same for different arcane spellcasters just say “Usable by Arcane Spellcasters”. Although I think you are getting far afield from your original statements about magic items being unique, special and interesting with such attempts.

 

If you have to create groupings I like the ones by “drowsword” although I think he has Barbarian and Fighter swapped role-wise. Ideally though you just drop the idea of needing categories. Each class should be unique, iconic, and excel at its own abilities. Don’t start mucking them up just to make them fit into particular niches.

The comment from Drowsword was posted with a timestamp of 10/2/2013 3:40:55 PM which will hopefully help you find it.  Generally the comments so far have been similar to my own feelings so there is definitely hope that this class grouping thing will be tossed out but you never know.  What do you think about it?

#065 Coffee Talk with Chris & Danny

Chris and Danny put their heads together to tackle the Goblin beat tagline, the future of Dungeons and Dragons, the latest playtest for D&D Next and other exciting topics. It’s pretty funny stuff even if I wasn’t there. Enjoy!

Oh, and here is the link to the podcast where we talked about our D&D Next thoughts way back when. Those were the days!

Please consider giving us a 5-star review on iTunes as well as subscribing to our podcast as those two things help our ratings more than anything else. Thanks for listening and as always please send gaming questions and comments to podcast@goblinbeat.com and we will possibly answer them on the air!

 

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Choose Your own Adventure

Vote for what adventures you’d like to hear in our upcoming podcast episodes.  As we talked about in episode 64 you can vote here to choose which game systems and settings we use in upcoming recordings.  You can pick up to three systems and up to four settings.  As always feel free to leave comments, especially if we left something out you would like to hear.

Thanks for letting us know what you’d like to hear and we’ll be sure to try and accommodate any requests.  Thanks!

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Goblin Beat

Final 2012 DnD Next Playtest Packet Today

Wizards is releasing the last D&D Next playtest packet of 2012 today as a ‘holiday gift’ (very politically correct) to all of us out here awaiting the newest iteration of the venerable RPG.  In the announcement post in Legends & Lore Mike Mearls also does a lot of talking about prestige classes in DnD Next and how they will work.  Keep your eyes peeled for the email announcing the release of the new playtest materials and if you haven’t signed up go ahead and do so now.

You can also read all about the development team’s ideas on prestige classes in the source link below.  Enjoy!

Source: wizards.com

The Fey in DnD Next

In this week’s Wandering Monsters James Wyatt talks about the Fair Folk and how they may be portrayed in D&D Next.  Overall the tone of the article looks great to me and I’m happy with the descriptions of Fey creatures that he includes within the article.  The only problem I have is the apparent backpedaling from the Feywild as a core part of the D&D cosmology.  In 4e the Feywild and Shadowfell became the light and dark twins to the natural world and formed the core base from which Fey and Shadow/Undead creatures originate.  From what James says in his article they are planning to back up to a more 3e view of the Feywild for D&D Next where it is an optional part of the overall cosmology and not so ingrained into the core of the game.

While I understand that viewpoint, as a DM that is about to move his campaign into the Feywild I have and will continue to invest a lot of time and world building into the portions of the Feywild where my PCs venture.  If/when we decide to move forward into D&D Next I would like the process to go as smoothly as possible and it sadly looks as if the support for the Feywild as we know it is being pulled back by a large degree.  Of course that will probably not be the worst of my problems if I decide to move the campaign into the next edition of D&D.  Players are never happy when you move existing characters into new editions.

Check out this week’s Wandering Monsters and let us know what you think.

Latest D&D Next Playtest Released

It’s that time again: Wizards of the Coast released the latest playtest update yesterday afternoon (depending on your time-zone) for all of us to enjoy.  Mike Mearls released a post yesterday describing what to expect in this new packet including expertise dice for rogues, healing tweaks and characters that go up to level 10.  Check out the new materials and let us know what you think.  We’re sure to release a podcast or review about the products ourselves before too long.

source: wizards.com/dnd