Artist and friend of our goblin overlords Stan! has his very first KickStarter! Several years ago Stan! wrote and illustrated a Cthulhu Mythos inspired children’s Christmas story.
Let that sink in for a minute (Cthulhu…children… Christmas…)
Okay, now that your mind has been broken in a way that only the Great Old Ones could approve of we’ll continue. This KickStarter is to create a full run of published versions of this great story. The KickStarter only started up yesterday and has already reached over half of the funding goal ($5,000) but there is still time for you to get your backer status and get a signed copy of the book, or even have Stan! create a sketch of you!
Go check out this great KickStarter and wait patiently for the arrival of your book, or the rising of Cthulhu, whichever comes first. I can’t wait to read this book to my own lil’Shoggys on Christmas night for years to come.
Two things I love: Cthulhu and the Savage Worlds system. You tell me you’ve got a Cthulhu themed Savage Worlds adventure and I say “WooHoo!” So yes I’m excited about the Zero Point Part 2 being released by Modiphius Entertainment and I’m not at all ashamed to admit it. Achtung! Cthulhu takes place during World War 2 and Part 2 – Heroes of the Sea takes place during the Battle of Dunkirk with a Cthulhu twist as “a sinister conspiracy threatens the lives of the retreating Allied forces!” In order to play you’ll need a Savage Worlds rule book as well as the Realms of Cthulhu book to supply all of the sanity checking rules needed to deal with Cthulhu inspired horror.
The players take on the roles of solders, agents and resistance fighters struggling to defeat the Old One menace and help the Allies retreat before the Germans or the Tentacles kill everyone involved.
Although The Goblin Beat will play with the Savage Worlds rule set there is also a Call of Cthulhu version of all of the Achtung! adventures. That means all of you percentile die lovers out there can get in on the action as well. I can’t wait to run these adventures for our group. If you have already ran one of these Achtung! adventures tell us what you thought, you can be sure we’ll review them after we get a chance to play them as well.
This week we sit down with Bruce Cordell, author and D&D Next designer as we talk about the Far Realm and several of his books including Plague of Spells, City of Torment, Key of Stars from the Abolethic Sovereignty series and Sword of the Gods and the recently released Spinner of Lies. Also check out our review of Spinner of Lies while you are at it.
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The transition from third edition to fourth edition D&D consisted of many changes in the game. For Forgotten Realms the change in editions also heralded changes in the world of Faerûn mostly in the form of the Spellplague. The story told in the three books of the Abolethic Sovereignty follows a group of adventurers several years after the Spellplague has washed through the land, changing magic and generally disrupting the world. Raidon Kane is a half-elf monk who spends most of his life hunting aberrations. As the story begins he is heading home to his daughter after an adventure hunting and fighting these strange creatures when the Spellplague bursts forth and turns his life on its head.
Raidon awakens about ten years later to find Faerûn much changed and that his former life, including his daughter, has been lost. There is truly no rest for the weary however as Kane soon finds himself embroiled in a fight against those who would awaken the Abolethic Sovereignty and unleash the horrors of the Far Realm upon not only the Forgotten Realms, but all worlds. Continue reading “Review: Abolethic Sovereignty Trilogy”
I’ve been eyeing Locke & Key for months now on the IDW app on my iPad. The cover art looks interesting and the blurbs sound like something I would like but I’ve mostly just stuck to reading the new Dungeons & Dragons comic available every month. The town where the main characters of the comic lived is named Lovecraft though and I could only stand not reading this comic for so long. Over the weekend I found myself buying Volume 1, which contains the first six issues of this comic and was originally released in paper form back in 2008.
I went into the reading with zero preconceptions about what kind of book I was reading. All I really knew was that there was a tenuous Lovecraft connection and that’s basically what pulled me in. All six issues are well put together, the characters are three dimensional and the story draws you in from the first page. The art in these books is amazing, if a bit more gory than I had expected and compliments the writing superbly. Speaking of the writing, this is where this volume really shines. The story of the Locke family is interesting and believable even while completely unbelievable things are happening all around them. I keep wanting to call each issue an episode because it feels more like watching a television show or a movie than reading a comic book. I was so entranced that I read the entire volume in one setting and overall I was very pleased with the experience and the ending of the arc in the sixth issue. Continue reading “Locke & Key Volume 1”
It was only a matter of time before I bought this game, and looking back on it now I can see that as clearly as any doomed man looking back at the choices that led him into the clutches of the dead Cthulhu after stumbling upon R’lyeh. For me the path is as simple as it is convoluted: I am a big fan of Lovecraft and all things Lovecraftian, and I love to play Munchkin. Combined, those two components make buying Cthulhu Dice from SJ Games pretty much a given.
Continue reading “Cthulhu Dice”