Delta Green: Puppet Shows & Shadow Plays (video)

I’ve mentioned on here once or twice that we have begun recording most of our podcasts as Google Hangouts.  This gives us the ability to get video of the recordings as well as broadcast live as we play and lets anyone able to jump in and watch the Hangout interact with us as well.  We still pull the audio from these sessions as well for our podcast but for those of you so inclined you can now watch the video of us playing as well.  Check it out and let us know what you think. Below is the playlist for our latest Call of Cthulhu adventure, Puppet Shows & Shadow Plays. This adventure is in the original Delta Green sourcebook and we are using it as an introductory adventure into Delta Green proper.

It’s the summer of 1996 and a series of strange disappearances in Arizona have caught the attention of the FBI.  Listen (and watch) as the mystery unfolds.

#111 Delta Green: Puppet Shows and Shadow Plays Part 2

We return to the summer of 1996 where two FBI Special Agents along with a forensics expert are helping solve a series of strange disappearances in Arizona.  If only they knew they were in a Call of Cthulhu game they would have probably called in sick!  This is another podcast pulled from our YouTube channel so feel free to go watch the action there as well.

As always please like us on Facebook, follow us on twitter@TheGoblinBeat and send us questions or suggestions via email at podcast@goblinbeat.com and last but not least we would appreciate any good ratings and/or reviews on iTunes.  Thanks for listening!

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#110 Delta Green: Puppet Shows and Shadow Plays Part 1

We enter the gritty world of Delta Green in this week’s episode.  It’s the summer of 1996 and two FBI Special Agents along with a forensics expert are brought in to help solve a series of strange disappearances in Arizona.  If only they knew they were in a Call of Cthulhu game they would have probably called in sick!  This is another podcast pulled from our YouTube channel so feel free to go watch the action there as well.

As always please like us on Facebook, follow us on twitter@TheGoblinBeat and send us questions or suggestions via email at podcast@goblinbeat.com and last but not least we would appreciate any good ratings and/or reviews on iTunes.  Thanks for listening!

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Achtung! Cthulhu: The Movie

That is not a typo above, Achtung! Cthulhu is making a movie!  Modiphius Entertainment, the folks that brought us the great Call of Cthulhu / Savage Worlds (along with Realms of Cthulhu of course) World War II setting are now going to make a movie based on that same setting!  They have already hired Dirk Vandereyken to pen the script and have tagged Raine McCormack to handle directing duties.  Both Dirk and Raine seem very excited to work on this project and I’m sure all of the Cthulhu lovers out there would love to see a great original movie that leverages the rich backdrop of the Mythos.

The movie is currently titled Achtung! Cthulhu – The Secret War and is set to begin shooting in Summer of 2015 with a possible KickStarter in the Spring to help fund the film if necessary.

For those of you unfamiliar with Achtung! Chtulhu here is the setting description from the press release:

The Achtung! Cthulhu setting uses the writings of H.P. Lovecraft – arguably the most influential horror author ever – and the events unfolding just before and during World War II as source material to unveil the horrific secret history of what was actually going on behind the scenes. It presents a nightmarish alliance of science and the occult, frightening inhuman conspiracies from the depths of time and unbelievable war machines created just as much by the infernal ovens of the German factories as by dark incantations chanted by a select group of immoral, Cthulhu-worshiping Nazi researchers. It also features the heroes of the time, flawed but courageous human beings making a stand in the idle hope of postponing the inevitable demise of humankind foretold in antediluvian manuscripts tucked away in hidden corners of the world’s greatest museums.

Many of the characters, villains and creatures in the film are drawn from the pages and inspirational graphic art of the critically acclaimedAchtung! Cthulhu books and will also be making an appearance in Dark Tales, an anthology of short stories set in the same universe, whilst Modiphius has just launched a large range of collectible miniatures based on the universe. 

You can check out the full press release here and we will be sure to keep you up to date on any further news regarding the movie.

The Orton Estate

Although this Adventure Hook is probably more suited to a horror RPG like Call of Cthulhu it could work well within other systems like Savage Worlds (especially Realms of Cthulhu of course) or even Dungeons and Dragons with a few tweaks and the home could easily be fleshed out as a dungeon crawl.

Ian Theobald Orton was a famous adventurer and explorer who made his fortune finding and selling rare artifacts, artwork and curiosities.  At least that’s how the story goes in his official biography.  The truth however is much less prosaic.  Mr. Orton did indeed travel far and wide and dabbled in selling some of the more mundane things which he found in his travels, but his main purpose was the accumulation and use of long-lost forbidden knowledge.  A purpose to which he was uniquely suited and at which he greatly excelled.

Towards the end of his life he commissioned and built the Orton Estate on the outskirts of the city.  Rumors insist that Orton himself drew up the plans for the home and used different contractors for each stage of the construction so that no one person other than himself knew or fully understood the layout.  Many people even say that Ian Orton himself did much of the work even though he was upwards of sixty years old at the time.

Once the home was complete Mr. Orton spent the next few years arriving with trucks full of the art and curios he had obtained throughout his career as well as continuing to do some travel and acquiring more items which interested him until the time of his purported death over seventy-five years ago when ownership and upkeep of the estate passed to a Trust Mr. Orton had set up for the perpetual upkeep of the property for use by his family.

The Hook

Two weeks ago Natasha Hagelman, a seventeen year old local girl, disappeared and was last seen near the Orton Estate.  Authorities looking into the citizenkanedisappearance have come to the conclusion that the girl must have run away from home and have officially closed the investigation.  Natasha’s family however don’t believe this is true.  Her father is a long-time resident of the area and remembers several other disappearances around “the old Orton place” over the years and hires the players’ characters to investigate.

The Truth

Although investigations will show that the Orton Estate is currently owned by Ian’s great-grandson Henry Orton the only current resident is Ian himself.  Having prolonged his life and become immortal by turning himself into a Ghoul (a ghost or lich would work as well depending on your gaming system) he has continued his research.  Even now Ian has an insatiable thirst for forbidden knowledge which leads him to contact creatures from many realms.  These entities always require some type of payment for what they know and sometimes that payment comes in the form of humans.  When this occurs Ian abducts a passerby near his Estate and trades them for the information he seeks.  This has happened eight times in the seventy-five years since his “death” although only six were ever reported locally as the other two were from out-of-town, one a hitch-hiker and the other simply had the misfortune of being stranded near the estate on the wrong night.

#100 Consumption Pt. 2

In this episode we continue our adventure in Arkham and meet a new character who helps the other investigators sink their teeth into the grisly truth in the exciting conclusion of Consumption.  Consumption was written by Brian M. Sammons and published in Island of Ignorance by Golden Goblin Press.

As always please consider subscribing to the podcast on iTunes and giving us a good rating there as well.  And if you enjoy the show tell your friends about it as well.  Email us at podcast@goblinbeat.com with any questions or ideas and they may be discussed on a future episode.

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#099 Consumption Pt. 1

Join us for a Call of Cthulhu adventure written by Brian M. Sammons and published in Island of Ignorance by Golden Goblin Press.  Three Great War vets are startled by a young woman collapsing in front of their car on and old road between Dunwich and Arkham, leading to a strange adventure that could only take place within the worlds of H.P. Lovecraft.  We hope you enjoy this first installment as much as we enjoyed playing it.

As always please consider subscribing to the podcast on iTunes and giving us a good rating there as well.  And if you enjoy the show tell your friends about it as well.  Email us at podcast@goblinbeat.com with any questions or ideas and they may be discussed on a future episode.

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#080 Oscar Rios and The Third Cthulhu Companion

Join us in this special mid-week release as we speak with Oscar Rios from Golden Goblin Press about Island of Ignorance – The Third Cthulhu Companion, a Call of Cthulhu accessory containing articles and adventure Scenarios.  The KickStarter for this book is going on now and Oscar talks to Danny about all of the articles and even gives us some exclusive hints at what to look for in the finished book.

Oscar has also graciously agreed to let us host a give-away of one of his previous campaign books, The Legacy of Arrius Lurco, that he will even sign!  To enter just leave us a comment below with your favorite character death story before midnight on May 25th and we will roll for and contact the winner by June 1st.

If you like our podcasts and would like to help us keep it going you can always donate to use using the donate button on our main page or buy a shirt from our shop to help fund further podcasts.  If you donate $10 or more make sure to include your address and we’ll send you an official Goblin Beat Wild Die as well as dedicate an episode to you!

Thanks to everyone who listens and don’t forget to tell your friends about us and give us reviews on iTunes!

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Island of Ignorance – Cthulhu Companion

The Call of Cthulhu roleplaying game has long been the standard by which all horror RPG games are measured and has been emulated, converted and copied into many other systems and games.  The Golden Goblin Press is now working on a new companion for CoC entitled Island of Ignorance – The Third Cthulhu Companion.  The two previous Companions were released by Chaosium, the company that publishes the CoC game, in 1983 and 1985 so it has been a very long time in coming.

We here at the Goblin Beat are excited about this new Companion and not just because it is being created by another Goblin-Owned company, although our editor did say that is all that really matters.  The Companion is filled with four articles detailing interesting articles to help spice up your games and three scenarios to play within those games as well as pre-made investigators that can be used with any of the scenarios.IoIGirl

As with any good KickStarter there are also plenty of stretch goals to be reached.  The first goal, to increase the interior art, has already been reached and future goals include more filler for your Cthulhu PIE (did you see what I did there?) in the form of yet more articles and scenarios like Dweller in Darkness which will give information about the little known Great Old One Bugg-Shash.

As with any CoC supplement it is possible to bring the information, especially the articles, into any other Cthulhu themed game.  Games such as Realms of Cthulhu for Savage Worlds have rules for doing the conversions and others like Cthulhu Dark are simple enough that you could do the conversions for yourself.IslandOfIgnoranceCover

Check out this KickStarter and see for yourself if the stars are right to get in on what promises to be a very interesting addition to the Cthulhu roleplaying mythos.

Source: KickStarter

Terror in Thibodaux

Some weeks when I sit down to write out the new Adventure Hook I wrack my brain forever trying to come up with a good idea (which is the exact problem these articles are designed to help solve for you readers) and end up going part-way through two or three ideas before I find one I really like enough to publish.  This week however the idea seemed to just smack me in the face like the tentacle of a being of eldritch horror as it attempts to consume my thoughts and destroy my dreams.  I was flipping through the Savage Worlds rule book and came upon rules for radiation poisoning and how it causes fatigue and suddenly this idea burst forth.  Read on and enjoy Terror in Thibodaux.

Awakening in an office building the investigators have no short-term memory.  Sirens blare in the distance and all of the PCs are suffering from fatigue and a general malaise.  Getting their bearings by looking out windows and reading papers on desks allows the investigators to realize they are on the fifth floor of a building at the site of a Nuclear Power Plant in Thibodaux, LA.

Entering the lobby and/or the largest office on the floor they find a man in a suit sitting with his head in his hands.  He is unresponsive until touched, and then he attacks whomever touched him.  Almost all of the workers at the plant have turned into zombie servants of Glaaki.  A cult of Glaaki have helped their master take over the compound.  They plan to overheat the plant and cause an explosion which they hope will sink all of southern Louisiana under the Gulf, thereby giving their master a new domain to rule over.

At certain points in the adventure when the investigators need prior knowledge or equipment they go into a flashback.  During the short flashback they have a decision to make and based on the decision they may either remember something important for their survival or have a piece of equipment necessary for stopping the cult.

The investigators must now decide how to stop the cult, a task that could be further complicated by the fact that someone in their group could actually be a member of the cult of Glaaki!

As always please let me know what you think about this hook and how it works out if you use it.  I’m planning to use this one myself the next time we play Cthulhu PIE so I’ll be sure to link to that podcast when it comes out.