#045 The Gauntlet 4

We continue our foray into the Gauntlet this week.  Our Goblin friends (we love goblins) complete their fight in the second room of the Gauntlet this week.  Do they all live through it?  Listen in and find out!   Don’t forget to go to check out the original post for round-by-round pictures of the combat.

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This episode is Dedicated to Jose Marquez, A#1 super-fan and all-around great guy.

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#044 The Gauntlet 3

Moving into the next room of The Gauntlet our intrepid ‘volunteers’ stumble upon a room with quite a tricky secret. Can they solve the riddle in time to survive? Don’t forget to go to check out the original post for round-by-round pictures of the combat!

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#043 The Gauntlet 2

Listen in this week as our Goblin heroes continue to battle their way through The Gauntlet in hopes of freedom, or at least less danger.

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#042 The Gauntlet 1

The Gauntlet, now featuring the Decapitator 3,000!  Join us as we kick off this 1-shot which finds a group of underdark based PCs fighting for their lives to test a new training ground for their Drow masters.  Will they live or die and even if they do live will they be able to escape the Drow or end up having to do something even worse?  Listen in and find out as we enter the Gauntlet.

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#041 Season 1 Recap

Join us this week as the gang talks over their impressions of Depths of Insanity Season 1 and talk about where they see the next season going.  Let us know where you’d like to see the next season go in the comments below, or on twitter at @CrimsonBastards

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#039 Saving Llowel

This week our heroes fight to save Llowel and themselves as the non-euclidean battle rages on under the Grey Wall mountains.

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#038 The One and Many Room

This week the heroes finally track down their missing friend Llowell in a room that defies description.  Join in as they try to find their way through this non-euclidean plane and save their friend.

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#037 Tunnel Fight

Our heroes find themselves in a fight with goblins they find standing outside of a magical portal this week. Could it be that they have finally found Llowell and the mysterious dragonborn-like creatures accompanying him? Listen and find out.

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The Dungeon Survival Handbook

Into the Unknown: The Dungeon Survival Handbook is a D&D 4e supplemental guide that goes along with the most recent season of D&D Encounters.  This guide is divided into sections providing general information about dungeons and has sections that will be interesting to players and others geared more towards dungeon masters.  There has been some grumbling about this because there are large sections of this guide that are useless to you no matter which side of the DM screen you sit.  This is a valid criticism and were I a player that never ran games I wouldn’t be overly happy with the book since only the first few sections give information that is strictly for players.

What’s inside?

For players the first few sections of this book contain all of the juicy bits.  First and foremost for my players were the new races.  There are three new playable races including Goblins, Kobolds and Svirfneblin.  Goblins as player characters got everyone here at Crimson Bastards particularly excited to the point that we will be running a one-shot adventure very soon featuring goblin characters.  There are also a few new character themes and backgrounds which are dungeon and underdark related and give a little extra color to your dungeon oriented characters.

Most of the remainder of the book gives general information about dungeons: who/what creates them, what you might find inside of them, the different types of dungeons etc.  There are also some interesting notes sprinkled throughout the book with tidbits about the history of dungeons throughout all editions of D&D and how they have affected the game going forward.  I found the history of the Far Realms section extremely interesting as my entire current campaign sprouted from the idea of using D&D’s version of the Great Old Ones to kick things off.

There was a time in D&D when the best thing about any book, especially a DM related book, was the back of the book where all of the appendices and tables were kept.  It was possible to spend an entire gaming session making rolls for random treasure and creating unique magical items for party members.  The back of this book therefore took me back to those glorious days when I found the appendix for random dungeon creation.  Here you can roll for the creator and master of the dungeon, the followers and the monsters that dwell within the dungeon itself.  There are even tables of quirks to help you to give the dungeon a more interesting feel.  Where my players have been solely focused on the Goblin entry of this book all of my time and excitement has been here, in the back of the book.  These tables are great even if you don’t want to use random generation as they give you lists to choose from for each part of the dungeon and help to get you thinking of what fun things you can add to make yours unique and exciting.

Verdict

This book is definitely a niche product.  If you are a player then the worth of the volume is fairly limited unless you plan on handing it to  your DM (which is okay, DMs love free books to help them think of ways to kill you…I mean challenge you) to use as a source of inspiration.  If you are a DM planning to create some dungeons for your own campaign then this book might be for you.  The writers obviously spent a great deal of time coming up with some of the most fun and interesting ideas out there and it can only help to have this book at your side as you plan your next adventure.

Rating: ★★★¾☆ 

#035 Delving Deeper

This week’s episode is a recap episode.  The actual episode was lost so the players talk through everything that happened during the session and give a lead-in to the next episode.

We appreciate any and all 5-star reviews on iTunes and likes on Facebook.  Tell your friends about the show and send any comments, questions or ideas to podcast@crimsonbastards.com

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