DnD Next Class Groups

Let me start this article by saying I’m a fan of D&D Next.  I like what the design team has done so far by bringing the game back to its roots and making it feel like true D&D once again.  I can tell they all have a passion for the game and want to make it the best it can be which makes me excited to play the full version once released.  With that said I read the Legends & Lore : Class Groups article from earlier this week by Mike Mearls today and almost threw up all over my screen.  I attempted to put a comment on the page there but with the internet being what it is today I got the following message when trying to save the comment, “The text in your comment does not pass validation. Ensure that all of the approved tags are properly closed.” which tells me as a developer myself that “something ain’t right”.

In any case please read the article first and then feel free to read my comments below:

First I think there is a typo in the article where you mention mage being elevated to a d4, I’m pretty sure you meant d6.

 

Second I don’t agree with that at all. Mage should be d4, rogue d6, cleric d8, fighter d10, barbarian d12 etc. It works fine, it’s Iconic to D&D and there’s no reason to mess with it.

 

Third why would you restructure your entire class system just to make the magic user classes fit? Magic is special, it’s freagin magic, it doesn’t have to fit in a category.

 

Why would you change multiple other classes just to make them fit into a category system you created for magic users? That doesn’t make any sense at all. If you want to have feats, items etc. that work the same for different arcane spellcasters just say “Usable by Arcane Spellcasters”. Although I think you are getting far afield from your original statements about magic items being unique, special and interesting with such attempts.

 

If you have to create groupings I like the ones by “drowsword” although I think he has Barbarian and Fighter swapped role-wise. Ideally though you just drop the idea of needing categories. Each class should be unique, iconic, and excel at its own abilities. Don’t start mucking them up just to make them fit into particular niches.

The comment from Drowsword was posted with a timestamp of 10/2/2013 3:40:55 PM which will hopefully help you find it.  Generally the comments so far have been similar to my own feelings so there is definitely hope that this class grouping thing will be tossed out but you never know.  What do you think about it?

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