Realms of Cthulhu is a Savage Worlds setting book created by Reality Blurs for the express purpose of giving players a way to play games based upon H.P. Lovecraft’s Cthulhu mythos within Savage Worlds games. The book also goes a long way towards helping players and GMs convert Call of Cthulhu materials into Savage Worlds compatible ones, which opens up hundreds of adventures and supplements for Realms of Cthulhu. Those of you who have listened to our Midnight Harvest podcasts will probably have noted that we use this book for that adventure.
The hardbound book is well put together with pictures and little extras that really lend to the overall feel of the book. Setting rules are laid out near the beginning of the book, the most obvious of which is the Sanity rule, which is a Savage Worlds adaptation of Chaosism’s Sanity rules.
The book starts out with information that everyone needs to know including details about creating an investigator, changes to skills, hindrances and edges as well as new ones specifically created for RoC. This is followed by information about available equipment during the three different time periods covered within the tome: the 1890’s, 1920’s and modern. This is a great quick reference, especially if you are playing in one of the earlier time periods and need to know what type of weapons actually existed during those times (no machine guns in the 1890’s!).
The aforementioned Sanity rules are included in the Setting rules section along with one of my favorite rules: Fate is Unkind which disallows players from using a benny if he/she rolls a double one. This rule has a tendency to raise it’s head at the most exciting of times.
After that we get into the murky waters of the Keeper’s section which includes detailed information on the Cthulhu Mythos, how magic works within RoC and a great chapter devoted to helping you craft your own Mythos Tales. The book also contains a full adventure, detailed information about a slew of Mythos Creatures and a short section specifically dedicated to helping you convert from Call of Cthulhu to RoC.
This book is a wonderful resource for any Savage Worlds player interested in playing a Horror/Suspense style game. While those looking to create Cthulhu style games may get the most out of RoC any group that enjoys playing in a realistic setting with horror and suspense elements will find a wealth of information and help within the pages. While it is possible to buy this book (along with most Savage Worlds books and supplements) as a PDF I would encourage anyone truly interested to grab an actual copy of the book. Being able to flip through the tome while your players look on, with dread Cthulhu staring at them from the cover, can really add some tension and fun to the game.