Adventure Quest: Learning & LARPing for Kids

Every once in a while you hear an idea that is so simple and makes so much since you can’t believe you didn’t think of it yourself.  That is what happened to me when I first found out about Adventure Quest (no not Adventure Time).  Adventure Quest started out as an after school/camp activity created for kids which basically lets them play in a kid friendly, LARP environment where they learn to solve problems through critical thinking, play fighting with foam swords (my kids do this part on their own anyway) and learning about history and mythology.

This one activity actually gets kids to run around and play outside, teaches them about subjects which will help them in school, and helps them learn how to better interact with their peers and adults.  Now the folks at Renaissance Adventures have created a KickStarter to allow them to create game books for anyone to run their own Adventure Quest games with special emphasis on parents, educators, gamers and even entrepreneurs that would like to run the games as part of a business.  On top of that they have also created a RPG version of the game.  According to their claims you can seamlessly go from LARP to RPG and back with the same adventure/story.

The idea of having my kids engaged in playing games outside instead of asking to play a video game is intruiging to me.  If you’d like to know more check out their KickStarter page and see what you think.


3 Replies to “Adventure Quest: Learning & LARPing for Kids”

  1. These are the kinds of strategies that Education has long been afraid to embrace. Being active and learning has always been a great way to spend your time.

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